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  4. Virtual reality-based center of mass-assisted personalized balance training system
 
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Virtual reality-based center of mass-assisted personalized balance training system

Source
Frontiers in Bioengineering and Biotechnology
Date Issued
2018-01-12
Author(s)
Kumar, Deepesh
González, Alejandro
Das, Abhijit
Dutta, Anirban
Fraisse, Philippe
Hayashibe, Mitsuhiro
Lahiri, Uttama  
DOI
10.3389/fbioe.2017.00085
Volume
5
Issue
JAN
Abstract
Poststroke hemiplegic patients often show altered weight distribution with balance disorders, increasing their risk of fall. Conventional balance training, though powerful, suffers from scarcity of trained therapists, frequent visits to clinics to get therapy, one-on-one therapy sessions, and monotony of repetitive exercise tasks. Thus, technology-assisted balance rehabilitation can be an alternative solution. Here, we chose virtual reality as a technology-based platform to develop motivating balance tasks. This platform was augmented with off-the-shelf available sensors such as Nintendo Wii balance board and Kinect to estimate one's center of mass (CoM). The virtual reality-based CoM-assisted balance tasks (Virtual CoMBaT) was designed to be adaptive to one's individualized weight-shifting capability quantified through CoM displacement. Participants were asked to interact with Virtual CoMBaT that offered tasks of varying challenge levels while adhering to ankle strategy for weight shifting. To facilitate the patients to use ankle strategy during weight-shifting, we designed a heel lift detection module. A usability study was carried out with 12 hemiplegic patients. Results indicate the potential of our system to contribute to improving one's overall performance in balance-related tasks belonging to different difficulty levels.
Publication link
https://www.frontiersin.org/articles/10.3389/fbioe.2017.00085/pdf
URI
https://d8.irins.org/handle/IITG2025/22921
Subjects
Ankle strategy | Balance rehabilitation | Center of mass | Kinect | Stroke | Virtual reality
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