Sushra, TulasiTulasiSushraIyengar, NityaNityaIyengarShah, MananMananShahKshirsagar, AmeyaAmeyaKshirsagar2025-08-312025-08-312022-06-0110.1007/s42044-021-00096-02-s2.0-85127479351https://d8.irins.org/handle/IITG2025/26062We are often asked not to judge a book by its cover. However, based on cognitive science, humans broadly connect the performance of a product and its aesthetic appeal by assuming that visually joyful products must be good enough. It is an amalgamation of new-age wireframe technologies, human psychology, design language, realistic feedback testing, and user-centered design. This paper studies the impacts of the new age interaction design on the game industry and computing systems. Gamification is projected as a motivation rostrum through UX while challenging cognitive abilities and developing gameplay as visual appeal, human psychology, voluntary motivation, and engaging interface. This paper envelopes the concept of game design with correspondence to aesthetics and UX, which deals with human–computer interaction and human psychology. The paper covers different sectors of computing systems that deal with the hardware and software, look, feel, accessibility and usability. Additionally, suggesting the UX design department, which has not been in the limelight yet, needs to clinch more significance. The aftermath of this paper points towards creating a comprehensible, urbane life that reflects in the products we utilize, gamification, and hardware and software computing systems.falseAesthetics | Cognitive sciences | Computing systems | Gamification | UX designJudging a book by its cover: significance of UX design in gamification and computing systemsReview25208446117-126June 20224reJournal1