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  5. Virtual reality in narratives and narratives as virtual reality in a LitRPG: immersiveness and the augmented human in Ernest Cline's Ready Player One
 
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Virtual reality in narratives and narratives as virtual reality in a LitRPG: immersiveness and the augmented human in Ernest Cline's Ready Player One

Source
Keystone Digital Humanities Conference 2024
Date Issued
2024-05-20
Author(s)
Rana, Manoj Singh
Rath, Arnapurna
URI
https://d8.irins.org/handle/IITG2025/31055
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