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  4. A Computational View of Autism: Using Virtual Reality Technologies in Autism Intervention
 
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A Computational View of Autism: Using Virtual Reality Technologies in Autism Intervention

Source
A Computational View of Autism Using Virtual Reality Technologies in Autism Intervention
Date Issued
2020-01-01
Author(s)
Lahiri, Uttama  
DOI
10.1007/978-3-030-40237-2
Abstract
This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training
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URI
https://d8.irins.org/handle/IITG2025/26404
Subjects
Affective Computing | Applied Behaviour Analysis (ABA) Therapy | Artificial Intelligence | Augmented Reality (AR) | Autism | Autism Spectrum Disorder (ASD) | Cognitive Science | Emotion Recognition | Immersive Virtual Reality | Mixed Reality (MR) | Robot Technology | Skills Training | Social Communication | Special Needs Assistance | Special Needs Teaching | Virtual Reality (VR)
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